#ifndef PARTICLESYSTEM_H
#define PARTICLESYSTEM_H

#include <D3D11.h>
#include <D3DX11.h>
#include <d3dx11effect.h>
#include <xnamath.h>
#include "Renderable.h"



class ParticleSystem : public Renderable
{
	public:
		ParticleSystem();
		~ParticleSystem();

	
	private:
	
};



#endif